Wholesome and cozy 3D food puzzle game Umami announced for PC

Please, play with your food!

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2 mins read
A screenshot from Umami.

Get ready to tidy, tinker, and play with your food in Umami, the debut game from indie developer Mimmox. Each stage in a large, 15-course meal contains a handcrafted and hand-painted diorama to which you affix wooden blocks to the 3D board. Rotate, tinker, and test each block’s placement. The wholesome, cozy game will be released later this year with support for 27 languages, including English, French, Italian, German, Spanish, Portuguese, Japanese, Korean, and Traditional Chinese, and Simplified Chinese.

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In Umami, you try restoring dishes by friendly folks like Chef Bumblebake, Chef Sushiba, and Chefs Honey and Cuddle. Fluffy pancakes drenched in syrup, sweet depictions of sugary snacks, and a heart stack of onigiri made with fresh ingredients are just some of the dishes you’ll build.

Umami is meant to be a soothing, satisfying experience. There are no timers, no pressure, no wrong move warnings. Play and discovery are the goal. Everything is kept cute and cozy within the dioramas; each is packed with secrets, including animals to pet and collectible cards.

Umami’s key features, from a press release, include:

  • Looking Good Enough to Eat: Each of the game’s 15 dioramas is hand-painted and has been lovingly crafted by the team’s five artists, including experts in hand-painted textures, environment modelling, and detailed illustrations.
  • The Secret Ingredient is Love: A love for cozy and cute experiences, that is. This is a game that allows players to relax, unwind, and escape into a whimsical and welcoming world of foodstuffs.
  • Tinker, Baker, Gourmet, Pie: From tantalizing breakfast dishes and gourmet lunches, to lavish burgers and towers of pastries, the puzzles feature a range of foods to satisfy every taste.

Developed and published by Mimmox, Umami will be released for PC via Steam later this year.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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